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Quick Reference

FreeCell Cheat Sheet

Move priorities, traps to avoid, keyboard shortcuts, and a rescue checklist — everything you need at a glance. Bookmark this page and check it mid-game.

The Basics

Setup at a Glance

52 cards dealt face-up into 8 cascades (4 columns of 7, 4 columns of 6). Four empty free cells for temporary storage. Four foundation piles where you build each suit from Ace to King. That is the entire setup. No stock pile, no draw pile, no hidden cards.

What to Do First

Move Priority Checklist

1

Move Aces and Twos to foundations immediately.

They cannot help you in the tableau. Get them out of the way.

2

Uncover buried low cards (3s, 4s, 5s).

Foundations stall when low cards are trapped. Freeing them unblocks everything above.

3

Build long descending runs in alternating colors.

Consolidating cards into ordered sequences reduces clutter and frees space.

4

Keep free cells empty as long as possible.

Every occupied free cell reduces your supermove capacity. Use them as temporary parking only.

5

Create empty cascades — they are more valuable than free cells.

An empty cascade doubles your supermove capacity; a free cell only adds one.

6

Plan 3-4 moves ahead before committing.

Ask: "What does this move enable?" If the answer is nothing, reconsider.

Common Traps

What to Avoid

Filling all free cells in the first 15 moves.

You lose almost all supermove capacity and can only move one card at a time.

Moving Kings to empty cascades without a plan.

A King in an empty cascade is semi-permanent. Only Queens can go on top. Make sure it is the right King for the sequences you are building.

Auto-moving high cards to foundations too early.

A 6 on the foundation cannot help you sequence a 5 in the tableau. Only move cards to foundations when both opposite-color cards of one rank lower are already home.

Ignoring buried Aces while building pretty sequences.

Aces must reach the foundation before anything else can follow. A buried Ace is the highest-priority problem on the board.

Building long sequences you cannot move.

Calculate your supermove capacity first: (1 + free cells) × 2^(empty cascades). If you cannot move the sequence when you need to, do not build it.

Desktop Controls

Keyboard Shortcuts

KeyAction
1 - 8Select cascade column 1 through 8
A / S / D / FSelect free cell 1 through 4
Q / W / E / RMove card to foundation 1 through 4
Space or EnterAuto-move selected card to best target
ZUndo last move
YRedo last undone move
HShow hint
NStart new game
EscapeDeselect current card
?Show keyboard shortcuts guide
The Formula

Supermove Quick Reference

Max cards you can move at once
(1 + empty free cells) × 2empty cascades
Free Cells0 empty cols1 empty col2 empty cols
4 free51020
3 free4816
2 free3612
1 free248
0 free124
Recovery

If You Are Stuck

Press H for a hint. The game may see a move you overlooked.

Check every free cell. Can any of those cards go to a foundation or a cascade?

Look for free cells you can empty. A card that has a valid cascade target is wasting space in a free cell.

Count your empty spaces and calculate your supermove capacity. You may be able to move a bigger sequence than you think.

Undo back to the point where the board had more room. Try a completely different approach from that position.

If you are stuck with all free cells filled, focus exclusively on moving one card out of a free cell. Any card. Even an imperfect move that frees a cell can reopen the board.

Consider whether restarting the same deal (not a new deal) with a different opening line might work better.

Put the Cheat Sheet to Work

Open a game and keep this page in a second tab. Refer back to the move priorities and shortcuts as you play.