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Quick Reference

FreeCell Rules

Everything you need to know about FreeCell Solitaire in one concise reference. No fluff, no lengthy tutorial — just the rules. Looking for a full walkthrough? See our How to Play guide.

The Deal

Game Setup

FreeCell uses a single standard 52-card deck. All cards are dealt face-up into eight columns (called cascades). The first four cascades receive 7 cards each and the last four receive 6 cards each. There are no hidden cards and no stock pile.

4
Free Cells

Temporary storage. Each holds exactly one card.

4
Foundations

Goal piles. Build each suit A through K.

8
Cascades

The main play area. All 52 cards start here.

Moving Multiple Cards

The Supermove Rule

Strictly, FreeCell only allows moving one card at a time. However, digital implementations allow you to move an entire properly-ordered sequence in a single action. This is called a supermove. The game calculates whether the move could be accomplished one card at a time using empty free cells and empty cascades as temporary storage.

Maximum Cards You Can Move
(1 + empty free cells) × 2empty cascades
5
4 free cells, 0 empty cols
10
4 free cells, 1 empty col
8
3 free cells, 1 empty col
12
2 free cells, 2 empty cols

Empty cascades are exponentially more valuable than empty free cells because they double the supermove capacity. This is why experienced players prioritize creating empty cascades over keeping free cells available.

Objective

Win Condition

You win when all 52 cards are moved to the four foundation piles, each built from Ace to King in a single suit. Most digital versions trigger an auto-complete once every remaining card in the tableau is in proper descending order, finishing the game for you.

Solvability

Approximately 99.999% of FreeCell deals are solvable with perfect play. Out of the original 32,000 Microsoft deals, only deal #11982 has been proven unsolvable. There is no time limit and no penalty for using undo. If you lose, it is almost always because of a strategic misstep, not the deal itself.

At a Glance

Rules Summary

RuleDetails
DeckStandard 52-card deck, all dealt face-up
Cascade stackingDescending rank, alternating colors
Foundation buildingAscending rank, same suit (A to K)
Free cells4 cells, each holds 1 card
Empty cascadesAny card or valid sequence can be placed
Supermove limit(1 + free cells) × 2^(empty cascades)
Win conditionAll 52 cards on foundations
Common Questions

FreeCell Rules FAQ

How many cards can I move at once in FreeCell?

The number of cards you can move as a group depends on your empty spaces. The formula is (1 + empty free cells) × 2^(empty cascades). With all four free cells empty and one empty cascade, you can move up to 10 cards at once. This is called a supermove.

Can I move a King to an empty cascade?

Yes. Any card or properly ordered sequence can be placed in an empty cascade, including Kings. However, once a King occupies an empty cascade, only a Queen of the opposite color can be placed on top of it. Use empty cascades for Kings strategically.

Is FreeCell different from Klondike Solitaire?

Yes, significantly. In FreeCell, all 52 cards are dealt face-up from the start, making it a game of pure strategy with no hidden information. Klondike has face-down cards and a draw pile, introducing a luck element. FreeCell also has four temporary storage cells (free cells) instead of a stock pile.

Do I have to move Aces to the foundation immediately?

You are never forced to move any card, but you should always move Aces and Twos to the foundations as soon as they are available. There is no strategic reason to keep an Ace in the tableau since no card can be placed on top of an Ace in a cascade.

Ready to Play?

You know the rules. Put them into practice with a free game of FreeCell.