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Play Solitaire Online for Free

By Solitaire Stack Editorial TeamPublished

Solitaire Stack is a growing collection of free solitaire card games you can play right in your browser. Start with FreeCell above — every card is visible from the first deal, so every game is a fair puzzle you can solve with the right moves.

We built this because the best solitaire sites are either buried in ads or stuck in 2005. Solitaire Stack is fast, clean, and works on any device. All your stats, streaks, and achievements save automatically in your browser — no account required.

Beyond FreeCell, you can play Spider Solitaire in three difficulty levels, Baker's Game for a stricter challenge, and Eight Off for a different tactical feel. More games are on the way.

Whether you're killing five minutes or chasing a personal best, there's something here for you. More than 20 solitaire variants are documented in our catalog, with new playable games and strategy guides shipping regularly.

What Solitaire Stack Is

Solitaire Stack is not a FreeCell clone and it is not another Klondike-focused site with a reskinned engine. It is the place where the solitaire tradition actually lives under one roof. We publish 26 distinct variants — cascade games, discard games, patience games, two-deck games, and the oddball specialists — and we give each one the same editorial depth: researched win rates, canonical rules, honest difficulty ratings, and strategy that has been tested at the table. You can think of the site as a reference library that happens to be playable.

What we do differently comes down to four decisions. First, we publish deeper supporting content per game than anyone else on the open web — how-to pages with illustrated boards, strategy guides with worked examples, and history pieces sourced from Parlett and the old Hoyles. Second, we put researched win rates next to every variant, show the methodology, and mark estimates as estimates. Third, every article carries an editorial byline from one of our five desks (Strategy, History, Rules, Research, or the Editorial Team) so you know who wrote it and what they are accountable for. Fourth, we do not run ads during gameplay. Ads go below the fold, outside the play surface, and never interrupt a deal in progress.

Who is this for? Players who want variety beyond the three games Microsoft shipped. Players deciding which variant fits their mood tonight. Writers, researchers, and classroom teachers who need reliable rules and statistics. Families who want something safe, fast, and ad-lite to hand to a grandparent or a kid. If any of that sounds like you, our about page explains the broader project, and the authors page introduces the desks that actually write the content you read here.

26 Solitaire Games Under One Roof

Solitaire is not a single game. It is a family with at least four distinct branches: the cascade tradition (FreeCell, Klondike, Yukon), the packer tradition (Spider, Scorpion), the discard tradition (Pyramid, TriPeaks, Golf), and the patience tradition of matching and pairing (Gaps, Accordion, Clock). Below is a curated taxonomy of the variants we cover most deeply, with researched win rates drawn from our Research Desk and published sources.

GameFamilyDifficultyWin RateSkill / Luck
FreeCellCascadeModerate99.9987%Pure skill
Klondike (Draw 1)CascadeModerate79%Skill + luck
Klondike (Draw 3)CascadeHard82%Skill + luck
Spider (1 suit)PackerEasy88%Mostly skill
Spider (2 suit)PackerModerate65%Skill lean
Spider (4 suit)PackerVery hard10%Skill + luck
YukonCascadeModerate85%Pure skill
PyramidDiscardVery hard1.5%Luck heavy
TriPeaksDiscardModerate52%Pattern recognition
GolfDiscardHard8%Luck heavy
Forty ThievesTwo-deckVery hard15%Skill + luck
CanfieldCascadeModerate35%Luck lean
Baker's GameCascadeHard75%Pure skill
Eight OffCascadeEasy99%Pure skill
Seahaven TowersCascadeModerate70%Pure skill

The full directory of all 26 games lives on our games index. Win rates reflect optimal play with unlimited undo where applicable; human win rates sit well below the theoretical ceiling for all but the easiest variants.

How to Choose Your Solitaire Game

The most common message we get is some variation of: "I don't know which one to play." Twenty-six variants is a lot, and the standard answer — "just try a few" — is unsatisfying if you have twenty minutes and want to spend them playing, not browsing. So here is a decision guide organized around what you actually want out of the next hour.

I want a pure logic puzzle

All 52 cards are visible from the opening deal, so there is no hidden information and no luck in the outcome. Around 99.9987% of random deals are solvable with optimal play, which means if you lose, you lost the puzzle, not the deal. FreeCell is the closest solitaire gets to chess: every move is a decision you own.

I want the classic

This is the game most English speakers actually mean when they say "Solitaire." Seven columns, three face-down rows, a stock you flip one card at a time. It shipped with Windows 3.0 in 1990, which is the single largest reason billions of people recognize a tableau on sight. Start here if you want the canonical experience.

I want something relaxing for a short break

Discard-family games play fast — typically five to ten minutes per deal — and the decision load is low. You clear cards one at a time from a layout by matching values one above or below the waste card. TriPeaks is the friendlier of the two; Golf is stricter. Either works as a meditative palette cleanser between harder games.

I want a real challenge

Both games punish impatience. Spider 4-suit asks you to build complete 13-card runs in matching suits across ten crowded columns; Forty Thieves deals two decks into a strict same-suit tableau and gives you almost no slack. Expected human win rates sit in the 10-25% band even for strong players. Bring coffee.

I want to finish quickly but feel skilled

Yukon deals all cards face-up like FreeCell but without free cells, which forces you to think in terms of long movable groups rather than individual cards. Canfield is faster — a 13-card reserve, a tight tableau, and constant stock cycling. Both reward decisive play, and both fit comfortably into a fifteen-minute window.

I want something exotic and brain-stretching

La Belle Lucie spreads the deck into eighteen three-card fans and asks you to build foundations from the scraps. Pyramid is a matching puzzle where every King is free but everything else is a careful extraction problem. Neither game resembles the Microsoft canon; both reward players who enjoy lateral thinking more than raw sequencing.

The Solitaire Family Tree

Solitaire is roughly 250 years old, give or take a decade. The earliest documented patience games appeared in late-eighteenth-century northern Europe, most likely in Germany or Scandinavia, where they circulated in hand-copied rulebooks before the first printed collections arrived. The German term "Patience-Spiele" — patience games — is the oldest label we have, and the tradition traveled from there into France, England, and Russia during the early nineteenth century. By the time Lady Adelaide Cadogan published her Illustrated Games of Patience in the 1870s, dozens of variants already had settled names and stable rules.

One persistent story deserves careful handling: the claim that Napoleon invented or popularized patience while exiled on St. Helena. David Parlett, whose Oxford Guide to Card Games remains the most careful secondary source in English, treats this as legend. There is no contemporary evidence Napoleon designed a game, and the variants sometimes attributed to him (Napoleon at St. Helena, St. Helena, and others) are almost certainly nineteenth-century inventions named for his memory rather than his hand. Some patience games do have French names and likely French origins, but Bonaparte himself is a marketing embellishment.

The real fork in the family tree came with Klondike, which took its name from the Yukon gold rush of the 1890s. The game existed before the rush under other names, but the new label stuck, traveled back to the eastern United States, and — crucially — became the default version of solitaire people taught their children. By the mid-twentieth century, "Solitaire" meant Klondike in most English-speaking homes.

FreeCell belongs to a different lineage. The game traces back to Paul Alfille, who implemented it on the PLATO computing system at the University of Illinois around 1978. Alfille was building on older patience variants (most notably Eight Off and Baker's Game), but his decision to expose all 52 cards and allow four free cells created a new kind of puzzle. The Microsoft Entertainment Pack shipped a FreeCell client in 1991, and Windows 95 bundled it. That single distribution decision pushed FreeCell from a university curiosity to a hundred-million-player game inside a decade.

Spider is older than FreeCell and more argued over. Parlett flags multiple competing origin stories, none conclusive, and the game existed in print collections by the mid-twentieth century. Windows ME shipped Microsoft Spider in 2000, which did for Spider what the Entertainment Pack did for FreeCell. Spider has since branched into Scorpion (looser movement rules) and Wasp (shorter deal), and the three-suit-count variants (1, 2, 4) are a Microsoft-era innovation that became canonical.

The discard family — Pyramid, TriPeaks, Golf — sits on a different branch entirely. These games do not build sequences; they extract cards from a fixed layout by matching values. They play faster, reward pattern recognition over planning, and have their own regional traditions (Pyramid in Europe, TriPeaks and Golf in the twentieth-century American tradition).

Why does variety matter? Because each branch tests a different skill. Cascade games train sequencing and long-horizon planning. Packer games train suit management under pressure. Discard games train pattern recognition and probabilistic thinking. Patience games train memory and risk assessment. A player who only knows Klondike has touched one branch of a much larger tree — and the other branches are where the interesting puzzles live.

The Solitaire Skill Ladder

Most people learn solitaire the way they learned to swim: dropped into Klondike Draw 1 and told to figure it out. That works, eventually, but there is a better path. The ladder below moves from gentlest to hardest, and each rung teaches a concept the next rung builds on. You do not have to climb it in order, but if you want to get genuinely good at solitaire, this is the path we would recommend.

  1. Rung 1

    Easy cascade games

    Klondike 1-suit, Spider 1-suit, Eight Off (1-cell FreeCell style)

    Learn the cascade concept — descending alternating-color stacks — and get comfortable with the idea that the top card is the only one you can move. You are building hand-eye fluency here, not strategy.

    Ready to climb when: You are ready to climb when you finish a deal without using a hint and you stop confusing foundation piles with tableau columns.

  2. Rung 2

    Classic Klondike Draw 3

    Klondike Draw 3 (the hard Windows default)

    Learn waste management: how to cycle the stock, when to commit a card from the waste pile, how to plan around cards you cannot reach this pass. Draw 3 is a different game than Draw 1, and most players never realize it.

    Ready to climb when: You are ready to climb when you can win Klondike Draw 1 consistently and you can name the three cards currently buried in the waste pile without looking.

  3. Rung 3

    Standard FreeCell

    FreeCell (four free cells, alternating-color tableau)

    Learn supermoves — the math of moving multi-card groups through free cells and empty columns — and full-information strategy. FreeCell is where you start actually planning, because you can see everything from move one.

    Ready to climb when: You are ready to climb when you win 80% of random FreeCell deals and you can explain why empty columns are worth more than free cells.

  4. Rung 4

    2-suit Spider

    Spider Solitaire (2-suit mode)

    Learn suit matching and group movement across ten columns. 2-suit Spider is the sweet spot most experienced Spider players settle into — tight enough to punish sloppy play, loose enough to reward strategy. The skill: knowing when to stop building and when to deal from stock.

    Ready to climb when: You are ready to climb when you win 2-suit Spider more than you lose and you can feel which columns are "safe" without counting.

  5. Rung 5

    Forty Thieves and 4-suit Spider

    Forty Thieves, Spider 4-suit

    Learn advanced patience and high frustration tolerance. These games demand perfect move selection and still lose frequently because the deal determines outcomes in ways cascade games do not. You are learning when to concede a deal and when to push.

    Ready to climb when: You are ready to climb when you can tell within the first ten moves whether a Forty Thieves deal is winnable.

  6. Rung 6

    Obscure variants

    La Belle Lucie, Cruel, Flower Garden, Baker's Dozen

    Learn the specialist games. These variants have non-standard structures, unusual movement rules, and their own micro-strategies. Few players beyond the patience community ever touch them, which is exactly why they stay interesting.

    Ready to climb when: You have reached the top of the ladder. Start comparing your win rates against our Research Desk figures and reach out if you disagree.

Games You Can Play Right Now

How to Play FreeCell

FreeCell is a solitaire card game played with a single 52-card deck. All cards are dealt face-up into eight tableau columns, so you can see everything from the start. Your goal is to move all 52 cards to four foundation piles, one per suit, building each from Ace up to King.

You have four free cells (top-left) that act as temporary storage — each holds one card at a time. On the tableau, you build columns in descending order with alternating colors (a black 6 goes on a red 7). Only the top card of each column is movable, though you can move sequences of cards if enough free cells and empty columns are available to support the move.

The key strategic principles: keep free cells open as long as possible, build long descending sequences before moving to foundations, and plan several moves ahead. Empty columns are extremely valuable — treat them like extra free cells.

For a complete walkthrough with illustrations, see our full FreeCell rules guide. New to the game? Start with our beginner's guide or try an easy deal to build confidence.

Features

Unlimited Undo & Redo

Step backward and forward through your entire move history. Experiment freely.

Smart Hints

Press H anytime for an AI-suggested move. Learn why certain plays are stronger.

Numbered Deals

Every game has a number. Share it with friends and compare strategies on the same layout.

Daily Challenge

A new deal every day, the same for all players. Compete on the global leaderboard.

Streak Tracking

Track consecutive wins across sessions. How high can you go?

Full Statistics

Win rate, average time, move counts, and more — all tracked locally and privately.

Achievements

Unlock milestones for speed, streaks, and skill. 20+ achievements to earn.

Ghost Mode

Watch the solver play your current deal. Study optimal play in real time.

Works Everywhere

Desktop, tablet, phone. Touch or mouse. No download needed.

Questions About Solitaire Stack

Questions that come up specifically because we cover a network of solitaire games rather than a single title. For rules and strategy on any individual game, see that game's dedicated page.

What’s the difference between Solitaire Stack and a single-game solitaire site?+
Most solitaire sites pick one game — usually Klondike or FreeCell — and wrap it in a wall of ads. We take a wider view. Solitaire Stack treats solitaire as a family of related puzzles, and we cover 26 variants with the same editorial depth: canonical rules, researched win rates, strategy guides written by players who actually solve the games, and honest difficulty ratings. If you only ever want to play Klondike, a single-game site is fine. If you want to understand the whole tradition, compare variants, or explore beyond the two or three games Windows shipped with, this is where we live.
How do you pick which solitaire games to include?+
We start with every variant that appears in Parlett’s Oxford History of Card Games, Morehead and Mott-Smith’s Complete Book of Solitaire, and the Microsoft Solitaire Collection. From that long list we keep the games that still have players in 2026 — measured by search volume, community activity, and whether the rules produce interesting decisions. A game has to teach a skill that another game in the catalog does not already teach. That filter removed about a dozen near-duplicates and left us with the 26 distinct variants on the site.
Do your win rates come from real data?+
Where rigorous data exists — FreeCell, Klondike, a few others — we cite the primary source and reproduce the number with our own simulations. Where rigorous data does not exist, we label the figure as an estimate and show the range. Our Research Desk publishes methodology notes on every number, and we correct in public when we are wrong. We would rather publish an honest estimate with bounds than a confident-sounding number we cannot defend.
I’m brand new to solitaire — where should I start?+
Start with Klondike Draw 1. It is the game most people mean when they say "Solitaire," the rules are the most widely known, and the tutorial materials are the deepest on the open web. Once you win a few deals, try FreeCell — all cards are visible, so you can see why your plan worked or failed. Skip 4-suit Spider and Forty Thieves until you have 50 games under your belt. We keep a full skill ladder on this page.
Are these the same games I played on Windows?+
For FreeCell, Spider, and Klondike: yes. We use the Microsoft deal numbering so deal #1 here is deal #1 in the 1995 Windows FreeCell client, and we match the Microsoft rule decisions (unlimited undo, auto-move to foundations, Draw 1 and Draw 3 variants). For games Windows never shipped — Yukon, Canfield, Forty Thieves, La Belle Lucie — we follow the canonical rules documented in Parlett and Morehead, with our Rules Desk flagging any place where implementations differ in the wild.
Why do you publish strategy content — doesn’t that spoil the game?+
We think the opposite. Solitaire is more interesting when you know what you are doing. A player who understands column management in FreeCell or stock cycling in Klondike gets to make real decisions; a player without those concepts is guessing. Our strategy content is optional and sits on separate pages, so you can ignore it entirely. But if you want to move from a 30-percent win rate to 80, we would rather teach you than watch you grind.
Can I trust your rules? Different sites have different rules.+
Our Rules Desk documents the canonical rule set for every variant and notes where implementations disagree. When the historical sources conflict — and they often do for older games like Canfield or Baker’s Dozen — we pick the most commonly used modern ruleset, explain why, and list the alternatives. Every rules page on the site is checked against the game that actually runs in the browser, so what you read matches what you play.
What is the point of playing so many variants?+
Each variant tests a different cognitive skill. FreeCell is about full-information sequencing. Spider is about suit management across a crowded board. Pyramid is about pattern recognition under time-like pressure. Forty Thieves is about patience and risk assessment. Playing variety keeps you sharper than grinding one game forever, and it gives you a deeper appreciation for how solitaire designers have kept 52 cards interesting for 250 years.

Guides & Strategy

Deep-dive articles to help you win more games and understand how solitaire works.

About Solitaire Stack

Solitaire Stack is an independent project built because we wanted a better place to play solitaire online. No bloat, no pop-ups, no account walls — just well-made card games that run fast in your browser.

The site currently features four playable games — FreeCell, Spider Solitaire, Baker's Game, and Eight Off — with more on the way. Each game includes hints, unlimited undo, numbered deals for replay, and automatic stat tracking that stores everything locally on your device.

We also publish a growing library of strategy guides, comparison articles, and explainer pages to help players of all levels. From absolute beginners learning the rules to experienced players studying difficult deals, there's content here for every skill level.

Solitaire Stack is part of a network that includes playfreecellonline.com for dedicated FreeCell players, with more specialist domains launching as the game catalog grows. Learn more on our about page, or read our editorial standards to see how articles move from research to publication.