Complete rules, setup guide, and winning strategies for one of the most challenging solitaire games ever created.
Forty Thieves is a notoriously difficult solitaire card game played with two standard 52-card decks shuffled together (104 cards total). The game features 10 tableau columns, 8 foundation piles, a stock pile, and a waste pile. It is widely considered one of the hardest mainstream solitaire variants, with win rates estimated at just 5-10% even for skilled players.
The game is also known by several other names: Napoleon at St Helena (after the legend that Napoleon played it during his exile), Big Forty, and Roosevelt at San Juan. Its defining characteristic is same-suit building on the tableau combined with single-card-only moves — a combination that creates one of the most demanding patience games in existence.
Unlike FreeCell, where all cards are visible and nearly every deal is solvable, Forty Thieves presents a stiff challenge where most deals are genuinely unwinnable. The game rewards careful planning, patience, and the ability to think several moves ahead.
Shuffle two standard 52-card decks together to create a single 104-card deck. Then deal the cards as follows:
Forty Thieves has straightforward but punishing rules. The two key constraints that define the game are same-suit building and single-card moves.
Cards on the tableau are built down in the same suit. This means you can only place a card on another card that is one rank higher and the same suit. For example:
This is far more restrictive than Klondike or FreeCell, where you build with alternating colors (any red on any black). In Forty Thieves, each card has only one possible destination suit, which severely limits your options.
You can only move one card at a time. Even if you have a perfect in-suit sequence (like 10-9-8-7 of Spades), you cannot pick up and move the group. Each card must be moved individually. This means that rearranging sequences requires empty columns as temporary storage — similar to how free cells work in FreeCell, but with no dedicated free cell spaces.
When a tableau column is completely emptied, any single card can be placed there. Empty columns are the most valuable resource in Forty Thieves. They serve as temporary holding spaces that allow you to rearrange cards and build sequences. Experienced players guard empty columns carefully and create them strategically.
Click the stock pile to draw one card face-up to the waste pile. Only the top card of the waste pile can be played — it can go to any valid tableau column or foundation pile.
There is no recycling of the stock. Once you have drawn through all 64 stock cards, the stock is permanently exhausted. This is a critical difference from games like Klondike or Canfield, which allow unlimited redeals. In Forty Thieves, every stock draw is permanent, so timing your draws is essential.
A common strategic error is drawing from the stock too quickly. Each card you draw covers the previous waste card, potentially burying a useful card. Draw from the stock only when you have no productive moves on the tableau, or when you specifically need to find a card to continue a sequence.
The 8 foundation piles build up in suit from Ace to King. Since there are two decks, you need to complete two foundation piles for each suit:
You win the game when all 104 cards have been moved to the foundations. Move Aces to the foundations as soon as they become available — there is never a strategic reason to hold an Ace on the tableau. For cards ranked 2 and above, consider whether the card might be more useful on the tableau before moving it to a foundation.
Forty Thieves is unforgiving, but these strategies will improve your chances:
Avoid these frequent errors that can quickly derail a Forty Thieves game:
Forty cards are dealt to the tableau — 4 face-up cards to each of 10 columns. This is where the game gets its name. The remaining 64 cards go into the stock pile.
No. Forty Thieves requires same-suit building on the tableau. You can only place a card on another card of the same suit that is one rank higher. For example, the 7 of Clubs can only go on the 8 of Clubs. This is much more restrictive than alternating-color games like Klondike.
There are 8 foundation piles, one for each suit across both decks. Since Forty Thieves uses two decks, there are two foundation piles for each suit. Each builds up from Ace to King.
No. In standard Forty Thieves rules, there is no recycling of the stock pile. Once you have drawn through all 64 stock cards, they remain in the waste pile and cannot be redrawn. This adds significant difficulty to the game.
Any single card can be moved to an empty tableau column. Empty columns are extremely valuable in Forty Thieves because they give you temporary storage space for rearranging cards. Experienced players treat empty columns almost like free cells.
Yes, Forty Thieves is generally considered harder than Spider Solitaire. While both use multiple decks and same-suit building, Spider allows you to move groups of cards and has 10 columns with more cards. Forty Thieves restricts you to single-card moves and offers no stock recycling, resulting in typical win rates of 5-10% compared to Spider's 15-30%.
They are the same game. Forty Thieves is also known as Napoleon at St Helena, referring to the legend that Napoleon played this patience game during his exile on the island of Saint Helena. Other names include Big Forty and Roosevelt at San Juan.
You win by moving all 104 cards to the 8 foundation piles, building each from Ace to King in suit. The key strategies are preserving empty columns, uncovering Aces early, planning several moves ahead, building in-suit sequences when possible, and using the stock wisely since it cannot be recycled.
Try Forty Thieves Solitaire now — free, no download, works on any device.