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TriPeaks Solitaire

By The Strategy DeskPublished

TriPeaks Solitaire (also known as Tri Peaks or Triple Peaks) is a fast-paced solitaire card game where the goal is to clear three overlapping peaks of cards. Unlike Pyramid Solitaire which pairs cards to 13, TriPeaks lets you remove any available card that is one rank higher or lower than the current waste pile card — and ranks wrap around, so Kings connect to Aces.

How It Works

A standard 52-card deck is dealt into three peaks. The peaks share a base row of 10 face-up cards. Above the base, 18 cards are dealt face-down in three pyramid formations. Cards flip face-up when both cards covering them are removed. The remaining cards form the stock pile, with one card drawn to start the waste pile.

Click any available face-up card that is exactly one rank higher or lower than the waste pile top to play it. If no moves are available, click the stock to draw a new card. The game ends when all peaks are cleared (you win) or when no moves remain and the stock is empty.

Scoring & Streaks

TriPeaks features a streak-based scoring system. Each consecutive card you play without drawing from the stock increases your streak multiplier. The first card in a streak earns 1 point, the second earns 2, the third earns 3, and so on. Drawing from the stock resets the streak to zero. Building long chains of consecutive plays is the key to achieving high scores.

Tips for Winning

History & Origins

TriPeaks is one of the few widely-played solitaire variants with a known designer and birth year. Robert Hogue created it in 1989 for US Gold, and it entered mainstream computing when Microsoft bundled it with the Entertainment Pack series in the early 1990s. That bundle was the first time millions of office workers encountered a solitaire game that was not Klondike, and the streak-scoring hook made TriPeaks stick. Structurally, it borrows the peak-and-base silhouette from Pyramid and the ±1 sequencing rule from Golf Solitaire, then adds face-down tiers that flip as their covering cards are removed. That hybrid pedigree — a visible Golf-style discard rule married to Pyramid-style positional blocking and a point multiplier — is what distinguishes it from every older patience game, and explains why it feels faster and more arcade-like than its siblings.

Strategic Principles

Good TriPeaks play is chain-construction, not card-matching. We are not chasing individual removals — we are building the longest streak the board will allow. The principles we apply each game:

Difficulty & Win Rate

TriPeaks is a forgiving solitaire. Published estimates put the win rate between roughly 45% and 60% with competent play — meaning most deals are clearable, and the game's skill ceiling sits mostly in how high a score we post rather than whether we finish. Hobbyist analyses on solitairelaboratory.com and card-game databases such as Pagat generally cluster in the same range, with wrap-around rules nudging the rate upward because they double the number of legal neighbours for Kings and Aces. The skill-to-luck balance is genuinely even: luck determines which face-down cards sit under which peaks, but skill determines whether we convert a 6-card ladder into a 14-card streak and whether we spot the wrap-around that keeps a chain alive. High-score play has a much lower effective win rate — clearing all 28 cards with a single streak is rare and depends heavily on deal quality.

Common Mistakes

How This Game Compares

TriPeaks and Golf Solitaire share the same removal rule — any ±1 rank from the waste — but differ in layout and pacing. TriPeaks stacks 28 cards across three peaks with 18 face-down tier cards, creating positional blocking and surprise reveals. Golf lays out all 35 cards face-up in a flat 7-column rectangle, removing the discovery element and rewarding whole-board planning. Both games use streak scoring, but TriPeaks tends to produce longer chains because of the shared base row that bridges the three peaks. Compared to Pyramid, TriPeaks shares a visual family (pyramid shapes, overlapping tiers) but plays completely differently: Pyramid pairs to 13, TriPeaks sequences by ±1. TriPeaks is closer in feel to Golf than to Pyramid despite sharing Pyramid's silhouette. If we enjoy TriPeaks for its chain-building, we typically enjoy Golf and Monte Carlo for similar reasons; if we enjoy it for the peak-reveal element, we tend to gravitate toward Pyramid and TriPeaks's own five-peak extensions.

Variant Notes

A handful of TriPeaks variants have become common in digital implementations:

Frequently Asked Questions

What is TriPeaks Solitaire?

TriPeaks Solitaire (also called Tri Peaks or Triple Peaks) is a card game where you clear three overlapping peaks of cards by playing cards that are one rank higher or lower than the top of the waste pile. Kings can wrap to Aces and vice versa.

How do you win TriPeaks Solitaire?

You win by clearing all 28 cards from the three peaks. Cards can be removed by clicking any available card that is exactly one rank higher or lower than the current waste pile card. If no moves are available, draw from the stock pile.

What is the streak bonus in TriPeaks?

Each consecutive card you play without drawing from the stock increases your streak multiplier. The first card earns 1 point, the second earns 2, the third earns 3, and so on. Drawing from the stock resets the streak to zero. Long streaks are key to high scores.

Does King wrap to Ace in TriPeaks?

Yes. In TriPeaks Solitaire, ranks wrap around. You can play a King on an Ace or an Ace on a King. This wrapping rule opens up more possible moves and is part of what makes TriPeaks faster-paced than many other solitaire variants.

Is TriPeaks Solitaire the same as Pyramid Solitaire?

No. While both feature pyramid-shaped card layouts, the mechanics are different. Pyramid Solitaire removes pairs of cards that sum to 13, while TriPeaks removes single cards that are ±1 rank from the waste pile top. TriPeaks uses three smaller peaks instead of one large pyramid.

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