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Every Solitaire Game Ranked by Difficulty

28 solitaire games organized into five difficulty tiers, from zero-decision card flipping to two-deck brain burners. Win rates, skill-vs-luck ratings, and honest descriptions to help you pick your next game.

The Ranking

How We Ranked These Games

Difficulty in solitaire is not just about win rates. A game with a 1% win rate can be trivially easy to play (Clock Solitaire requires zero decisions), while a game with a 90% win rate can demand deep calculation (Eight Off punishes sloppy play despite being almost always winnable).

Our ranking considers three factors: how many meaningful decisions you make per game, how much those decisions affect the outcome (skill vs. luck), and how punishing mistakes are. Games where one wrong move can ruin an otherwise winnable deal rank higher in difficulty than games where luck decides everything.

28
Games Ranked
5
Difficulty Tiers
1-95%
Win Rate Range
5 games

Beginner Tier

Simple rules, few or no meaningful decisions. Great for relaxing or learning how solitaire works.

#1Clock Solitaire

Win: ~1%|Mostly Luck|1 Deck

Zero decisions. Cards are dealt into a clock face and you flip them mechanically until you win or lose. The outcome is determined entirely by the deal. Perfect for unwinding when you want cards moving without any thinking.

Key trait: No decisions at all

#2TriPeaks

Win: ~90%|Luck-Heavy|1 Deck

Three overlapping peaks of cards, and you remove them one rank up or down from the waste pile. The chain-combo mechanic is satisfying and the rules click in under a minute. A great first solitaire game after Klondike.

Key trait: Chain combos, very high win rate

#3Aces Up

Win: ~10%|Luck-Heavy|1 Deck

Deal four cards, discard any card that shares a suit with a higher-ranked card on the board, repeat. The rules are so simple you can teach them in one sentence. The low win rate keeps it from being boring.

Key trait: Simplest rules of any solitaire game

#4Golf Solitaire

Win: ~20%|Luck-Heavy|1 Deck

Seven columns, and you clear cards that are one rank above or below the waste pile top. Named "golf" because you are trying to get the lowest score. Fast rounds and minimal decision-making make it an ideal coffee-break game.

Key trait: Quick rounds, score-based

#5Monte Carlo

Win: ~30%|Luck-Heavy|1 Deck

A 5x5 grid of cards. Remove adjacent pairs of the same rank, then consolidate and redeal. The spatial matching is intuitive, and the grid layout feels different from column-based games. Good for visual thinkers.

Key trait: Grid-based pair matching
4 games

Easy Tier

Familiar mechanics with a thin layer of strategy. You will win often enough to stay engaged.

#6Accordion

Win: ~5%|Luck-Heavy|1 Deck

All 52 cards in a single row. Stack cards onto matching cards 1 or 3 positions to the left. The row compresses like an accordion. Simple rules, but the win rate is punishingly low and most deals are unwinnable no matter what you do.

Key trait: Single-row compression mechanic

#7Pyramid Solitaire

Win: ~10%|Luck-Heavy|1 Deck

Twenty-eight cards arranged in a pyramid. Pair exposed cards that add up to 13 to remove them. Kings go alone. The arithmetic adds a thin layer of decision-making, but luck dominates. It is the game that makes you say "just one more deal."

Key trait: Pair-to-13 arithmetic

#8Easy FreeCell

Win: ~95%|Balanced|1 Deck

FreeCell with training wheels. Deals are pre-screened to be more forgiving, with aces and low cards near the surface. An excellent way to learn FreeCell mechanics before tackling the full game.

Key trait: Curated beginner-friendly deals

#9Klondike Solitaire

Win: ~30%|Luck-Heavy|1 Deck

The solitaire game. Seven tableau columns with hidden cards, a stock pile you flip through, and alternating-color builds. Klondike is easy to learn but hard to win consistently because so many cards start face-down. Everyone knows this game even if they do not know its name.

Key trait: The most popular card game in the world
5 games

Intermediate Tier

Real decisions that affect outcomes. Skill starts to separate winners from casual players.

#10Gaps (Montana)

Win: ~15%|Balanced|1 Deck

Four rows of 13 cards with the aces removed to create gaps. Slide cards into gaps to build ascending suit sequences from left to right. The spatial puzzle feels completely different from other solitaire games. Redeals give you a second chance.

Key trait: Grid rearrangement puzzle

#11Canfield

Win: ~10%|Luck-Heavy|1 Deck

Originally a casino gambling game where you paid $52 for a deck and earned $5 per card moved to the foundations. A 13-card reserve pile and a random starting foundation rank give every deal a unique flavor. Fast, tense, and stingy with wins.

Key trait: Casino origins, reserve pile mechanic

#12Calculation

Win: ~20%|Skill-Heavy|1 Deck

Four foundations build by different intervals (1s, 2s, 3s, 4s) wrapping at King. The entire game is deciding which of four waste piles to place each drawn card on. One of the most skill-intensive solitaire games despite having simple rules.

Key trait: Arithmetic intervals, waste pile strategy

#13Baker's Dozen

Win: ~70%|Skill-Heavy|1 Deck

Thirteen columns of four face-up cards, Kings moved to the bottom. No free cells, no stock, no empty column tricks. What you see is what you get. The high win rate rewards planning, and the constraints force you to think several moves ahead.

Key trait: No hidden information, no safety nets

#14FreeCellOur Game

Win: ~82%|Pure Skill|1 Deck

All 52 cards dealt face-up. Four free cells for temporary storage. Build down by alternating colors, foundations up by suit. Nearly every deal is solvable, so when you lose, it is your fault. The gold standard for strategic solitaire.

Key trait: Complete information, highest skill ceiling
8 games

Advanced Tier

Multiple constraints, deep calculation, and tight margins. These games demand attention and patience.

#15La Belle Lucie

Win: ~15%|Balanced|1 Deck

Eighteen fans of three cards. Only the top card of each fan is playable, and building is same-suit descending. Two redeals shuffle everything and give you fresh chances. The tension between conserving redeals and making progress is the heart of the game.

Key trait: Fan layout, two redeals

#16Bisley

Win: ~20%|Skill-Heavy|1 Deck

Aces start in the foundations immediately, and Kings get their own foundation row building downward. You are working both ends toward the middle simultaneously. No stock pile, no redeals, just pure tableau management with a unique dual-direction mechanic.

Key trait: Simultaneous up and down foundations

#17Bristol

Win: ~10%|Balanced|1 Deck

Eight fans of three cards plus a stock that deals to three reserve piles. Building is regardless of suit, which sounds lenient until you realize how quickly the fans lock up. The reserve piles add a layer of timing strategy.

Key trait: Fan patience with reserve piles

#18Yukon

Win: ~25%|Balanced|1 Deck

Klondike without a stock pile. All cards are dealt to the tableau, and you can move any face-up card along with everything on top of it, even if the group is not in sequence. This wild freedom makes Yukon feel chaotic, but strong players learn to weaponize it.

Key trait: Move any face-up card freely

#19Baker's Game

Win: ~75%|Pure Skill|1 Deck

FreeCell with same-suit building instead of alternating colors. That one rule change cuts the number of legal moves dramatically. If you can win Baker's Game consistently, you have genuinely mastered the FreeCell family.

Key trait: Same-suit FreeCell variant

#20Eight Off

Win: ~90%|Pure Skill|1 Deck

Eight free cells sounds generous, but same-suit building and Kings-only empty columns mean you need every one of them. The expanded reserve creates long tactical chains that reward deep calculation. High win rate, but only if you plan carefully.

Key trait: 8 free cells, same-suit constraint

#21Seahaven Towers

Win: ~89%|Pure Skill|1 Deck

Ten columns of five cards, four free cells, same-suit building, Kings-only column fills. Every card is visible from the start. The combination of complete information and tight constraints makes it a puzzle lover's dream.

Key trait: Complete information, tight constraints

#22Penguin

Win: ~90%|Pure Skill|1 Deck

Seven columns plus seven free cells called "the flipper." The foundation starting rank is determined by the first card dealt, and same-rank cards begin on the foundations. Complex setup rules, but a very high win rate for players who stick with it.

Key trait: Dynamic foundation start, 7 free cells
6 games

Expert Tier

Punishing win rates, complex mechanics, or both. Only experienced solitaire players will enjoy these consistently.

#23Cruel

Win: ~10%|Balanced|1 Deck

Twelve piles of four cards, same-suit building, unlimited redeals that preserve pile order. The redeals sound forgiving but they are a trap. Cards shift position in predictable but hard-to-visualize ways, and a careless redeal can destroy a winning position.

Key trait: Order-preserving redeals

#24Flower Garden

Win: ~5%|Skill-Heavy|1 Deck

Six columns of six cards (the "garden") plus a 16-card reserve (the "bouquet") that is fully accessible. Building is regardless of suit, but the tight column count and lack of free cells make every move consequential. Deceptively brutal.

Key trait: Bouquet reserve, tight columns

#25Beleaguered Castle

Win: ~10%|Skill-Heavy|1 Deck

All 52 cards dealt face-up in eight rows flanking four foundation piles. No free cells, no stock pile, no safety net. Building is regardless of suit, but only the end card of each row can move. Sometimes called "FreeCell without the free cells" and it earns that name.

Key trait: No free cells, no forgiveness

#26Spider Solitaire

Win: ~30%|Balanced|2 Decks

Two full decks across ten columns. Build same-suit King-to-Ace sequences to remove them. The 4-suit version is one of the most strategically demanding solitaire games ever created. Deals from the stock can destroy carefully built sequences in an instant.

Key trait: Two decks, same-suit sequences

#27Scorpion

Win: ~5%|Balanced|1 Deck

Seven columns with hidden cards. Like Spider, you build same-suit King-to-Ace runs, but you can move any face-up card with its entire pile. Three reserve cards arrive late in the game and can either save you or seal your fate. Volatile and punishing.

Key trait: Spider variant with group moves

#28Forty Thieves

Win: ~10%|Balanced|2 Decks

Two decks, ten columns of four, same-suit building, single-card moves only. Also called "Napoleon at St. Helena" because legend says Napoleon played it in exile. The combination of two decks, strict suit rules, and no group moves makes this arguably the hardest mainstream solitaire game.

Key trait: Two decks, single-card moves, same-suit only
At a Glance

Full Ranking Table

#GameWin RateSkill vs LuckTierDecks
1Clock Solitaire~1%Mostly LuckBeginner1
2TriPeaks~90%Luck-HeavyBeginner1
3Aces Up~10%Luck-HeavyBeginner1
4Golf Solitaire~20%Luck-HeavyBeginner1
5Monte Carlo~30%Luck-HeavyBeginner1
6Accordion~5%Luck-HeavyEasy1
7Pyramid Solitaire~10%Luck-HeavyEasy1
8Easy FreeCell~95%BalancedEasy1
9Klondike Solitaire~30%Luck-HeavyEasy1
10Gaps (Montana)~15%BalancedIntermediate1
11Canfield~10%Luck-HeavyIntermediate1
12Calculation~20%Skill-HeavyIntermediate1
13Baker's Dozen~70%Skill-HeavyIntermediate1
14FreeCell~82%Pure SkillIntermediate1
15La Belle Lucie~15%BalancedAdvanced1
16Bisley~20%Skill-HeavyAdvanced1
17Bristol~10%BalancedAdvanced1
18Yukon~25%BalancedAdvanced1
19Baker's Game~75%Pure SkillAdvanced1
20Eight Off~90%Pure SkillAdvanced1
21Seahaven Towers~89%Pure SkillAdvanced1
22Penguin~90%Pure SkillAdvanced1
23Cruel~10%BalancedExpert1
24Flower Garden~5%Skill-HeavyExpert1
25Beleaguered Castle~10%Skill-HeavyExpert1
26Spider Solitaire~30%BalancedExpert2
27Scorpion~5%BalancedExpert1
28Forty Thieves~10%BalancedExpert2
Understanding Difficulty

What Makes a Solitaire Game Difficult?

Not all difficulty is created equal. Some games are hard because of luck, others because of strategy, and a few because they combine both. Understanding what kind of difficulty a game offers helps you pick the right challenge.

Skill-based difficulty

Games like FreeCell, Baker's Game, and Calculation give you complete or near-complete information. The challenge is finding the right sequence of moves. Losses feel earned because you can always trace them to a specific mistake.

Luck-based difficulty

Games like Clock Solitaire, Accordion, and Canfield have outcomes largely determined by the deal. You can play perfectly and still lose. The difficulty is in accepting that some deals are simply unwinnable.

Number of decisions

More decisions per game generally means more complexity. Clock Solitaire has zero decisions. Klondike has a moderate number. Spider Solitaire can have hundreds of meaningful choices across a single two-deck deal.

Error tolerance

Some games forgive a few suboptimal moves. Others punish a single mistake with a guaranteed loss. Beleaguered Castle and Forty Thieves have razor-thin margins where one wasted move can lock the entire board.

Common Questions

Solitaire Difficulty FAQ

What is the easiest solitaire game?

Clock Solitaire is the easiest to learn because it requires zero decisions. For a game that is both easy and satisfying, TriPeaks has a ~90% win rate and simple chain-matching rules that anyone can pick up immediately.

What is the hardest solitaire game?

Forty Thieves is widely considered the hardest mainstream solitaire game. It uses two decks, requires same-suit building, only allows single-card moves, and has a win rate around 10%. Scorpion and Flower Garden are close runners-up.

Which solitaire game requires the most skill?

FreeCell is the purest test of skill because all 52 cards are visible from the start, removing luck entirely. Nearly every deal is solvable, so losses are always the player's fault. Baker's Game and Seahaven Towers are similarly skill-dependent.

Does a high win rate mean a game is easy?

Not necessarily. Games like Eight Off (~90% win rate) and Penguin (~90%) have high win rates but demand careful planning and deep calculation. A high win rate combined with pure skill means the game rewards expertise, not that it plays itself.

What solitaire game should a beginner start with?

Start with Klondike (the classic) to learn basic solitaire mechanics. Then try TriPeaks for a faster, more forgiving experience. When you are ready for strategy, move to Easy FreeCell before graduating to full FreeCell.

Is FreeCell harder than Klondike?

FreeCell is strategically deeper but has a much higher win rate (~82% vs ~30%). Klondike is "harder" in the sense that luck frequently makes deals unwinnable. FreeCell is harder in the sense that every loss is a mistake you could have avoided.

What is the difference between difficulty and win rate?

Win rate measures how often you can finish a game successfully. Difficulty reflects the mental effort required. Clock Solitaire has a ~1% win rate but zero difficulty because you make no decisions. FreeCell has an ~82% win rate but is genuinely challenging because every move matters.

Are two-deck solitaire games harder than one-deck?

Generally yes. Two-deck games like Spider and Forty Thieves have more cards to manage, more duplicate ranks to track, and more ways for the board to lock up. Spider 4-suit and Forty Thieves are among the hardest solitaire games.

Ready to Test Your Skill?

FreeCell is the ultimate skill-based solitaire game. No luck, no hidden cards. Just you against 52 face-up cards.