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Pyramid Solitaire

By The Strategy DeskPublished

Pyramid Solitaire is a classic card game where the goal is to remove all 28 cards from a seven-row pyramid by pairing cards that add up to 13. Kings are removed on their own (value 13), while other cards must be matched: Queen + Ace, Jack + 2, 10 + 3, 9 + 4, 8 + 5, and 7 + 6.

How It Works

A standard 52-card deck is dealt into a pyramid of 7 rows. Row 1 has 1 card, row 2 has 2 cards, and so on down to 7 cards in the bottom row. Each card partially overlaps two cards in the row below. The remaining 24 cards form the stock pile.

A card is "exposed" when both cards overlapping it from the row below have been removed (or it's on the bottom row). Only exposed pyramid cards and the top waste card can be paired. Click the stock to draw cards to the waste pile. You get 2 stock recycles per game.

Card Values

Tips for Winning

History & Origins

Pyramid is one of the older documented patience games, appearing in nineteenth-century collections alongside Klondike and Accordion. Early patience compilers grouped it with the “addition” family because its core mechanic — discarding cards whose values sum to a fixed target — predates the tableau-builder games that now dominate solitaire. The sum-to-thirteen rule is the defining fingerprint, and almost every later variant inherits it unchanged. Because the rules are so simple, the game travelled easily: we find nearly identical layouts in Victorian-era English parlor books, German patience manuals, and French recueils under different names. The digital era did not reshape Pyramid the way it reshaped Klondike or FreeCell — it simply exposed how punishing the math can be once a dealer stops reshuffling sympathetically on our behalf.

Strategic Principles

Winning Pyramid consistently is less about reflexes and more about pacing, triage, and willingness to walk away from a doomed deal. We lean on a handful of principles every game:

Difficulty & Win Rate

Pyramid is one of the harder mainstream solitaire games. Reported win rates cluster between about 0.5% and 3% for standard Pyramid with two recycles, which makes it roughly a hundred times harder than FreeCell and an order of magnitude harder than Klondike three-card draw. Academic and hobbyist solvers — including analyses published on solitairelaboratory.com and well-known patience handbooks such as David Parlett's Penguin Book of Patience — report similar ranges, with results drifting slightly upward when “perfect” play is allowed and drifting back toward 0.5–1% for human play without undo. The game's difficulty comes from two compounding factors: the pyramid creates hard stacking dependencies (each card blocks two parents), and the sum-to-thirteen rule leaves no flexibility — there is one and only one partner for each non-King rank. Relaxed Pyramid, which lets us undo freely, raises win rates dramatically because we can recover from exploratory pair choices that would otherwise brick the deal.

Common Mistakes

How This Game Compares

Pyramid sits in the “discard” family of solitaires alongside Golf, TriPeaks, and Monte Carlo. These games share the goal of clearing a fixed layout directly — there are no foundations to build up and no tableau columns to extend. Where they diverge is the removal rule. Pyramid uses addition (pairs summing to 13). Golf and TriPeaks use sequencing (any ±1 rank). That single difference pushes Pyramid toward combinatorial tightness — each non-King has exactly one matching partner rank — while Golf and TriPeaks stay loose because most cards have two neighbours. Compared to the cascade family (Klondike, FreeCell, Spider, Yukon), Pyramid is fundamentally a different game: no columns of alternating colours, no foundations from Ace to King, no long relocation chains. It rewards discipline with high-value cards, not spatial planning across stacks. Players who enjoy the endgame compression of Pyramid often enjoy Monte Carlo and Accordion, both of which also reward careful partner selection under heavy pairing constraints.

Variant Notes

Pyramid has spawned a small ecosystem of rule tweaks that soften or sharpen the core challenge:

Frequently Asked Questions

Can you always win Pyramid Solitaire?

No — not every deal is winnable. Pyramid has a lower win rate than FreeCell or Klondike. Strategic play and careful use of your two stock recycles can improve your chances, but some layouts are unsolvable from the start.

What is the difference between Pyramid and TriPeaks Solitaire?

Pyramid requires pairing cards that sum to 13, while TriPeaks uses a ±1 rank mechanic. Pyramid uses a single pyramid layout; TriPeaks uses three overlapping peaks. Both involve clearing a card layout, but the mechanics are very different.

How many stock recycles do you get?

You get 2 stock recycles per game. Use them wisely — save them for when you are truly stuck, not just when a better card hasn't appeared yet.

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