♠Why we built a solitaire finder
The hardest thing about playing solitaire today is not learning the rules. It is choosing a game. The network we publish covers more than twenty variants, each with its own rhythm and its own demands, and most newcomers end up on Klondike purely by inertia. Klondike is a fine place to start, but it is a terrible place to stop. Half the players who tell us they are “done with solitaire” have only played one game. The finder is our attempt to shorten that discovery loop.
The tool below asks five questions about how you want a game to feel. How long should a single hand last? How much should it ask of you? Do you want to win most of the time, or earn every win? Do you like all the cards visible, or do you enjoy a little hidden information? And how experienced are you already? Each answer maps to a score across every variant we would seriously recommend, we sum the scores, and we surface the three closest matches. The whole process runs in your browser — nothing is sent to us, nothing is stored, and you can restart as many times as you like.
Two honest disclaimers. The finder reflects our editors’ taste, not an algorithmic truth: another team weighting the same answers differently could rank these games in a different order, and that would also be defensible. And a recommendation is a starting point, not a verdict. If the top pick does not click after a few hands, try the number two or three — the second-best match is often the one that sticks.
♥Answer five questions
♦Why we built this the way we did
Most online quizzes hide their logic. We put ours on the page because the logic is the interesting part. The finder is a simple additive model: each answer contributes a small vector of scores to eight candidate games, we sum the vectors, and the top three by total become your recommendations. No weighting magic, no hidden tuning — just editorial judgment encoded in numbers.
We chose this approach over a branching decision tree for two reasons. First, a decision tree forces every answer to push you down a single path, which gets brittle fast. A player who wants a five-minute game but also loves the depth of Spider ends up in a contradiction that a tree cannot resolve. A scoring model handles that contradiction gracefully: it returns a short Spider variant alongside a quick game, and lets you decide which preference wins. Second, a scoring model is easier for us to maintain. When we add a new variant, we only have to score it against the existing answers; we never have to refactor the tree.
The five questions we chose are the ones that matter in our reader email. Length comes up most often, because people tell us they stopped playing solitaire when the game started demanding too much of their lunch break. Thinking comes second, because some players want a puzzle and some want background entertainment, and conflating those two audiences is the single biggest mistake an editor can make. Winning expectations separate the challenge-seekers from the comfort players. Visibility distinguishes open-information games like FreeCell from games with hidden cards. And experience protects us from recommending Forty Thieves to a newcomer who will bounce off it in three minutes.
We rejected a half-dozen other questions in drafting. We tried asking about theme preferences (seasonal deck art, minimalist layouts) and found the answers had no correlation with which variant landed. We tried asking whether readers preferred timed or untimed play and found that preference is a property of the interface, not the variant. We tried asking about competitive ambition and found that the answer rarely changed the top match — most recreational players say “casual” regardless of which game they end up loving. The five questions that survived are the ones that moved the recommendation list when answers changed.
♠How to read your three matches
The finder returns three games in ranked order, but the ranks are tighter than they look. A top pick leading by two or three score points is a near-tie, and the runner-up is worth playing first if the top pick does not feel right after a hand or two. Treat the shortlist as a slate, not a podium. Where the top pick clearly opens a gap, we tend to agree with it; where all three are clustered, the right game is usually the one whose tagline best matches how you imagine sitting down to play.
Two pairings come up often enough to be worth calling out. If the finder hands you both FreeCell and a Spider variant, you are probably a strategy-leaning player who is on the fence about how much hidden information you enjoy. Try FreeCell first to see whether open-information play suits you, then move to Spider if you want a longer, more exploratory game. If it hands you both Klondike and TriPeaks, you likely want something familiar and forgiving — start with Klondike and save TriPeaks for the first time Klondike feels stale.
One final caveat. The finder does not have a “no match” state in practice, because any five answered questions will produce three nonzero scores. If none of the recommendations feel right, try changing the single answer you felt least certain about and rerun. That small tweak usually shifts the shortlist in a way that clarifies what you actually wanted.
♣If you’d rather browse
Not everyone wants a quiz. If you would rather browse the catalog and pick by name, our directory and pillar pages are the fastest way to get oriented. The full game index lists every variant we cover with a short rules primer and a link to play. The solitaire games guide groups games into families — FreeCell-adjacent, Klondike- adjacent, Spider-adjacent — which is the quickest way to find a neighbour of a game you already enjoy.
If you want structure rather than a catalog, our difficulty ranking orders every variant from the most forgiving to the most punishing, with win-rate bands and short notes on why each sits where it does. The beginners’ guide is the right place to start if you have never played any solitaire variant before, and it will walk you through five starter games in the order we recommend them.
For readers who prefer feeling-first discovery, we also publish Solitaire for Every Mood, which pairs a given mood — restless, focused, winding down — with the variants that serve it best. The finder on this page uses a similar spirit, but replaces the mood taxonomy with concrete preferences you can answer with a click.
♠How we match games to players
Every game in the finder earns its scores from the Editorial Team based on three criteria: mechanical fit, experience fit, and session fit. Mechanical fit answers whether the game structurally supports a given preference — for example, FreeCell mechanically supports open-information play because every card is visible from the deal, while Klondike structurally does not. Experience fit answers whether a newcomer can actually succeed at the game in their first hour, which is why we score Forty Thieves low for new players and high for experienced ones. Session fit answers whether a typical hand lasts long enough to satisfy the length preference without overstaying its welcome.
We do not score win-rate as a standalone factor, because the win-rate a player cares about is relative to their own skill rather than to some universal average. Instead, we fold the win-rate question into the “how important is winning” question and let players choose what they want. If you ask the finder for a game where winning is important, we’ll point you at games whose skilled-player win rates are high enough that earnestly trying will usually be enough. If you ask for a real challenge, we point you at games whose skilled- player win rates sit below 50 percent.
We rebalance the scoring vectors on a rolling schedule. When a variant changes how it scores — for example, because we notice new readers struggling with it more than we expected — we update its weights, note the change in our update log, and move on. We do not tune the finder for engagement or retention; it exists to hand readers the right game in as few clicks as possible, not to keep them on the page.
One last note on honesty. If the finder returns a game you do not enjoy, it is not because the finder failed — it is because taste is genuinely hard to predict from five questions. Treat the recommendations as three starting suggestions rather than three verdicts. Play one for ten minutes, then play the next. The right fit usually announces itself quickly, and the finder has done its job once the three shortlisted games are in front of you.
♥Related tools and pages
Every variant we cover, with a short rules primer and a link to play.
Choose a game by the mood you are in, not by name.
Start here if you have never played any solitaire variant before.
See which variant leads in each US state and what the regional patterns reveal.
Finder returned the wrong game?
Our editors read every piece of feedback. Tell us which match missed, and we’ll adjust the scoring vectors.
